Lucas Melo

Lucas "Shoyguer" Melo

/ʃɔɪ.ɡər/ • “Shoy-guer”
EN / PT / ES
Brazil
--:-- UTC-3
LVL 26
DEV

Technologies

Game Engines

Godot GameMaker

Programming

C# C++ Python Java JavaScript HTML5 CSS3

Tools

Git GitHub WordPress Firebase Salesforce MySQL MariaDB SQLite

Design / Art

Photoshop Illustrator Figma Canva Gimp Aseprite

Task Management

ClickUp Jira Notion

Game Projects

Godot Plugins & Tools

Stat Pool Plugin

stat-pool Created

Godot Plugin for handling Stat Pools, such as: Health, Stamina, Mana, Hunger, Skills and even Money systems.

Godot 4.5 GDExtension Resource Stat Management
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Seed Plugin

seed Created

Godot Plugin for handling Seed generation easily. Focused on optimization.

Godot 4.5 GDExtension RNG Seed Generation RefCounted
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Time Tick Plugin

time-tick Created

Godot Plugin for handling tick system, and time system with custom simple and complex time units, and hierarchies.

Godot 4.5 GDExtension Modular Time Management System RefCounted
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Big Number Plugin

big-number Created

Godot Plugin for handling HUGE numbers, focused on optimization.

Godot 4.5 GDExtension Big numbers RefCounted
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Simple Shadow 2D Plugin

simple-shadow-2d Created

Godot plugin for simple elliptical 2D shadows for actors, with many customization options.

Godot 4.x GDScript 2D Shadow
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Godot Hub

Godot Hub Contributed

Desktop app to manage Godot Engine versions and projects. Download editors, organize projects, and switch versions quickly.

Godot 4.x GDScript Desktop App Version Manager
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Dialogue Manager Plugin

Dialogue Manager 3 Contributed

A powerful nonlinear dialogue system for Godot.

Godot 4.x GDScript Dialogue System
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EIRTeam.FFmpeg Plugin

EIRTeam.FFmpeg Contributed

FFmpeg-based video and audio playback plugin for Godot 4.

Godot 4.x GDExtension FFmpeg Video Playback
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SmoothScroll Plugin

SmoothScroll Contributed

Addon for the Godot Game Engine that adds a SmoothScrollContainer.

Godot 4.x GDScript UI Scroll
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Godot Collision Presets Plugin

Godot Collision Presets Contributed

A handy Godot plugin to save, load and reuse physics collision layer and mask presets, streamlining your workflow.

Godot 4.x GDScript Physics Workflow
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Godot Contributions

Testimonials

Resume

Education

Cruzeiro do Sul University

Post degree in Game Design
Jan 2024 – Dec 2025

São Judas Tadeu University

Bachelor in Computer Science
Jan 2018 – Dec 2021

ETEC Takashi Morita

Electronics Technician Certificate
Jan 2015 – Dec 2017

Experiences

Self-employed

Game Designer & Developer
Jan 2024 - Present

Gentrop

Solution Analyst
May 2022 - May 2024

SELECT Humans for Energy

Junior Development Analyst
May 2021 - May 2022
IT Intern
May 2019 - May 2021

My Resume

Download my full resume in PDF format.

PDF English 2026
Download