Lucas Melo

Lucas "Shoyguer" Melo

/ʃɔɪ.ɡər/ • “Shoy-guer”
EN / PT / ES
Brazil
--:-- UTC-3
LVL 26
DEV

Technologies

Game Engines

Godot GameMaker

Programming

C# C++ Python Java JavaScript HTML5 CSS3

Tools

Git GitHub WordPress Firebase Salesforce MySQL MariaDB SQLite

Design / Art

Photoshop Illustrator Figma Canva Gimp Aseprite

Task Management

ClickUp Jira Notion

Game Projects

Godot Plugins & Tools

Stat Pool Plugin

stat-pool Created

Godot Plugin for handling Stat Pools, such as: Health, Stamina, Mana, Hunger, Skills and even Money systems.

Godot 4.5 GDExtension Resource Stat Management
Seed Plugin

seed Created

Godot Plugin for handling Seed generation easily. Focused on optimization.

Godot 4.5 GDExtension RNG Seed Generation RefCounted
Time Tick Plugin

time-tick Created

Godot Plugin for handling tick system, and time system with custom simple and complex time units, and hierarchies.

Godot 4.5 GDExtension Modular Time Management System RefCounted
Big Number Plugin

big-number Created

Godot Plugin for handling HUGE numbers, focused on optimization.

Godot 4.5 GDExtension Big numbers RefCounted
Simple Shadow 2D Plugin

simple-shadow-2d Created

Godot plugin for simple elliptical 2D shadows for actors, with many customization options.

Godot 4.x GDScript 2D Shadow
Godot Hub

Godot Hub Contributed

Desktop app to manage Godot Engine versions and projects. Download editors, organize projects, and switch versions quickly.

Godot 4.x GDScript Desktop App Version Manager
Dialogue Manager Plugin

Dialogue Manager 3 Contributed

A powerful nonlinear dialogue system for Godot.

Godot 4.x GDScript Dialogue System
EIRTeam.FFmpeg Plugin

EIRTeam.FFmpeg Contributed

FFmpeg-based video and audio playback plugin for Godot 4.

Godot 4.x GDExtension FFmpeg Video Playback
SmoothScroll Plugin

SmoothScroll Contributed

Addon for the Godot Game Engine that adds a SmoothScrollContainer.

Godot 4.x GDScript UI Scroll
Godot Collision Presets Plugin

Godot Collision Presets Contributed

A handy Godot plugin to save, load and reuse physics collision layer and mask presets, streamlining your workflow.

Godot 4.x GDScript Physics Workflow

Godot Contributions

Testimonials

Resume

Education

Cruzeiro do Sul University

Post degree in Game Design
Jan 2024 – Dec 2025

São Judas Tadeu University

Bachelor in Computer Science
Jan 2018 – Dec 2021

ETEC Takashi Morita

Electronics Technician Certificate
Jan 2015 – Dec 2017

Experiences

Self-employed

Game Designer & Developer
Jan 2024 - Present

Gentrop

Solution Analyst
May 2022 - May 2024

SELECT Humans for Energy

Junior Development Analyst
May 2021 - May 2022
IT Intern
May 2019 - May 2021

My Resume

Download my full resume in PDF format.

PDF English 2026
Download